
There are actually a few unused button combinations that I didn't bother mapping with this default configuration (such as DPad+Modifier), so you could easily map any remaining actions to them if you like. Almost every action in the game is mapped, including 8 of the 10 quickslots. These went through a few iterations and I'm fairly happy with the current mappings, though you will more than likely end up wanting to configure them to suit your personal preferences. The default controller mappings are shown in the attached screenshot. If you change this file, simply restart XInputMapper for the changes to take effect.
notepad), you can read descriptions of all supported configuration options. If you open this file with a text editor (i.e. The t2.mappings file contains all of the configurable controller mappings. Connect your Xbox controller and that's all there is to it.
Simply unzip to a directory of your choice and run XInputMapper.
t2mappings.jpg - an image of the default mapping configuration. t2.mappings - controller mapping configuration. Just launch the app (it sits in the system tray - no UI) and your Xbox360 controller is ready to use. I've also provided a default (and customizable) configuration out of the box. This is a stand-alone tool written exclusively for Torchlight II, which means I was able to tweak it more than you normally could using generic controller mapping software. I decided it would be easier to start from scratch and roll my own. I looked into using existing third party apps, such as xpadder and a few others, but they either did not do everything I wanted them to or they were too complex to set up. The original motivation behind this was to allow my son to play the game with me, as he's much more comfortable using a gamepad than a keyboard and mouse. I may extend this to support other games in the future, hence the generic name. XInput Mapper is an application written solely for the purpose of enabling Xbox 360 support for Torchlight II.